Cost: $215.00 (there will be a $50 late fee applied to all registrations submitted after March 15, 2019. Registration closes April 1)
Days: Tuesdays - Thursdays
Possible Game structure - this is only a suggestion this may not run exactly for the season ** SUBJECT TO CHANGE**
Tuesdays Practice / 2 teams per diamond. 5:45 to 7:00 (1st time slot 2 teams) switch 6:25*
7:15 to 8:30 (2nd time slot 2 teams) switch 7:55*
*Teams will share diamond and rotate infield / outfield half way thru time slots
Thursdays Games 5:45 to 6:10 warm up / Start game at exactly 6:15 play till 7:00
7:15 to 7:40 warm up / Start game at exactly 7:45 play till 8:30
No new HALF inning shall start 10 minutes before end time.(Possible that only 1 team may get to bat in the last inning)
Season Start: May 1st (Weather Permitting)
Season Ends: June 30
*Dates and times subject to change depending on the number of teams/players.*
Also watch our Facebook page Grande Prairie Minor Baseball for updates
Please email firstname.lastname@example.org for any questions you may have regarding the Rookie Division.
Grande Prairie Minor Baseball has been working on developing a program that will strengthen the skills and the continued growth of players entering the Rookie Division and also players moving up to higher levels of play.
Rookie Division History
In 2015, GPMBA offered changes to the traditional Rookie baseball rules it had used in the past. The rules were developed using the Rally Cap program developed by Baseball Canada.
In 2016 GPMBA implemented the Grand Slam Program also developed by Baseball Canada, we did not feel this program was a fit for the size and needs of our Rookie division.
For 2018 we will continue to implement a program which focuses on Beginner Players(Jr Rookie) and Advanced players (Sr Rookie). GPMBA feels the new program will increase skill development, improve player involvement, and increase the amount of children participating in Baseball in our area.
Our Association stands behind our programs and we work very hard to make sure our programs are meeting the needs of our players.
Jr Rookie rules are designed to develop players who are entering the division as a beginner or players who need further assistance to develop stronger skills and will help build deeper understanding of rules and play making situations.
Senior Rookie rules are designed for youth players whose physical stature and attention span have progressed to a point where they are capable of playing a more realistic game and are able to understand rules and play-making situations.
Each player is expected to be present for practices!
Practices are the main staple to building players knowledge, skills, stamina and they will come away from a season stronger players. When a player misses practice they miss the opportunity to build on the skills that were focused on in that session. They also miss the opportunity to be part of the team. Practices not only build skills and knowledge, they also build self confidence, team bonds and they teach players to respect and learn from each other and the coaches.
Scores will not be kept
Base Distance: 55 feet
Pitching Distance: 38 feet
All Players should take the field (Max 9). Players will be placed as they arrive in the following defensive positions, 1st - 2nd - 3rd - SS - CF - Catcher - LF - RF - place the 9th position between 1st and 2nd.
Coaches should rotate player positions every 2 innings. Outfielders must always be rotated to the infield after 2 innings (cannot play outfield 4 innings in a row). Players should have the opportunity try each position several times during the season. Players are not required to back catch if they do not wish to do so.
All teams are required to field a catcher except in cases where the team has 5 or fewer players (A parent or coach will assume catching duties in this case, but they may not participate in any fielding plays). Catchers should be dressed and ready to be on the field as soon as their team is done hitting (Designate a parent to help catchers put gear on). Coaches may choose to bat their catcher 1st in an inning so they can get the gear on as soon as they are finished. Players may only catch 2 innings per game.
Pitching will be â€œCoach Pitchedâ€ throughout most of the season. Coaches should pitch to the batters using an overhand motion from a kneeling position. This ensures the batter gets use to a realistic flight of a baseball from a pitcher. Coaches are asked to use their discretion and can use an underhand if they feel it necessary. See pitching section below for more information.
Each player receives a MAXIMUM of five (5) pitches in an at bat. There are no extra pitches allowed for â€œbadâ€ pitches. If, after the fifth (5th) pitch the batter has not hit the ball, then there are two options offered:
a) They can take 2 more pitches and if they are unsuccessful the batter will be out and return to their bench
b) They will hit off the Tee. (Note if the player chooses the option 1 the Tee CANNOT be used after those two pitches).
TEE Placement - Most Tees are made incorrectly, with the ball in the middle of the plate. The ball should be placed on the front of home plate, so the batters are hitting the ball out in front of the plate.
Batters will always be allowed one (1) additional pitch after they have fouled off a pitch at or beyond the five pitch rule. This will continue until a pitch is missed, not swung at or hit fair.
All players are in a bating order and bat in that order throughout the entire game. Exception: A player may hit first in the inning before he catches to allow time to put the gear on.
Innings will end after 3 outs OR five runs. The team at bat will have two base coaches acting as umpires.
NO Lead-offs, stealing or bunting, runners must be returned to base if caught leaving early. If the batter hits the ball fair and a runner has left early, all base runners must return to their bases and the batter must bat again. The fair hit ball will count against the 5 pitch rule.
Runners can only advance on a fair hit ball and may advance ONE (1) additional base on an over throw whether the ball is in play or not. An example of this would be a play to second base, where the ball ends up in the outfield after being thrown from another infield position. Even if the outfielder fields the overthrow and throws it in, the play is considered dead from the point of the overthrow. NOTE: Errors are not considered overthrows. If a thrown ball touches a fielder it is still in play. If a thrown ball was clearly â€œfield-ableâ€ and was missed the ball is still in play.
On a throw in from the outfield, the ball will be declared dead once an infielder has obtained possession of the ball and has made a play which deems the play to stop.
This would include:
Throwing the runner out (double plays are permitted)
An overthrow (all base runners advance one base)
Returning the ball to the pitcher
If a runner is in motion when the ball is returned to the pitcher, the runner may advance tot he next base IF the runner is halfway to that base. Runners that attempt to advance during an action that stops the play will be required to return to his or her base.
Players will want to start developing their pitching skills at this level and a guideline should be followed. â€œCoach Pitchâ€ should be played for the first half of the season while the players develop pitching skills during practice. At the coaches discretion, player pitch may be introduced in June, but not before. If a coach chooses to implement player pitch, the following rules must be followed:
Players will pitch to their own team with the goal of throwing strikes that are easy to hit.
As before, the five pitch rule still applies. After that, a coach may throw 2 additional pitches, or a tee can be used (not both).
A player cannot pitch more than two (2) innings during a game.
A player cannot pitch and catch in the same game.
Coach pitch can resume at any time during the game (EVEN in the middle of an at-bat) if the pitchers do not wish to continue or if the game is not progressing due to poor pitching.
Protective cup (Male and female)
Double eared batting helmet with chin strap.
Proper foot wear Running shoes / Cleats (absolutely no metal).